Control the Mines(ORE)

Three or more teams compete to hold a Mine for the longest cumulative time. Team bases should be spaced equidistantly around a central location. Game runs for a set amount of total time, normally 30 minutes. This game is fun to play in medium sized, open areas

Teams: 3+

Lives: Unlimited

Respawn: 30 at base

Players: 5+ per team

Objective: The team with the highest cumulative time controlling the mines wins. The location is controlled by the team of the last player that touched it.

Scenario Rules: A team must place their flag on the marker then do “Capturing 1…...10”.  A team must control a mine for at least ten seconds in order to get any credit for their possession; this makes it easier to accurately count and award time to each team. Game goes for 1 hr

Refresh: None

Types Best Supported: All

Estimated Time:  2 hr

Material needed: 5 flags and markers,








Capture the Land(FOOD)

Teams: 3

Lives:  Pool of 75

Respawn:  60 seconds start at death respawns reduce the available life pool. Respawn at base

Players: 5+ per team

Objective: The Surviving  team captures the land and can produce resources to be used later in the Event.  Food for recruitment. Ore for weapons. Lumber for building.  There will be different markers for the different types of land.

Scenario Rules: A team  must survive in order to claim the land. The other teams will be considered defeated and retreated. The winning team will gain advantage in the final battle.

Refresh: 30 min

Types Best Supported: All  

Estimated Time: 1.5 hrs

Materials needed: Markers for area

 

Capture the Forest(LUMBER)

Teams: 3

Lives:  Pool of 75

Respawn:  60 seconds start at death respawns reduce the available life pool. Respawn at base

Players: 5+ per team

Objective: The Surviving  team captures the Forests  and can produce resources to be used later in the Event.  

Scenario Rules: The Team must Occupy by placing their flag on the pole. If a team's flag is removed they lose occupation status. If a Team's flag is on the pole it is considered theirs even if noone of occupying team is around it.   A team must survive(obviously) in order to claim the land. The other teams will be considered defeated and retreated. The winning team will gain advantage in the final battle.

Refresh: 30 min

Types Best Supported: All

 

Weapon(Siege)

Lives:  Pool of 100

Respawn:  60 seconds start at death respawns reduce the available life pool. Respawn at base

Players: 5+ per team

Objective: Teams must recover the Siege Weapon and return it to Their base  and  end the game.

Scenario Rules: Factions must maneuver the Siege Weapon back to their base. It is A Heavy Object and takes 2 players to move. The Siege Weapon can be used during  the game. Standard Rules apply

Refresh: None

Types Best Supported: All

   Estimated Time: 2 hrs










Castle Defense(Win)

This is a Three-way castle defense scenario. Each Team has a base which is their castle. Standard Castle rules apply.  Teams must Eliminate the other teams in an all out war. This is the Deciding Battle of the War.  Last team standing wins   

Teams: 3

Lives: Pool  100

Respawn: 60 count start at Death respawns reduce the available life pool. Respawn at base

Players: 5+ per team

Objective: Be the Last Team Alive

Scenario Rules: Defend your Castle while destroying your enemies. Standard Wall effect applies.

Refresh: 30 Min

Types Best Supported: All